Short, Controlled Bursts

A busy gamer dad shares his thoughts on gaming, paintball, geek life, and other eclectic topics of the day.

Archive for the ‘MassEffect’ Category

Mass Effect 2: Class Consciousness

Posted by Lance on January 26, 2010

So, here I am, hot new copy of Mass Effect 2 in hand, work day complete, free time carved out, and ready to head home for some sweet, sweet sci fi gaming.  Everything should be awesomesauce for Lance.  Except one little thing – for the life of me, I can’t decide which class I want to play!

I played a Soldier the first time out, and I am leaning that direction again for several reasons. First, the gun nut and paintballer in me likes the idea of access to assault rifles and heavy weapons. Second, I’m thinking it would be cool to perpetuate the most “human” experience.  In other words, playing a “normal” Soldier who’s been thrown into this crazy new world of biotic muties, aliens, and other post-contact nuttiness.

Still, playing a Soldier was an easier choice in the last game, since the ME1 biotic powers pretty ho-hum. Now that they’re super-cool, I’m all bi-(otic)-curious.  I’m just trying to reconcile losing the coolest weapons vs. gaining a few neat space-psychic powers.

If I do take the biotic route, I’ll probably choose Sentinel for the best of all worlds.  Although the Vanguard powers are very, very cool too, and offer access to shotguns.   Ugh, indecision!

I have been able to narrow my choices slightly.  I think the Adept class would be a bit much, and would almost feel like playing a “wizard”, making the game feel less purely sci fi.  Conversely, the Engineer seems a bit too underwhelming, so there’s another elimination.  The ME2 Infiltrator looks supremely cool, but I don’t think I want to go the stealth route.  Perhaps Infiltrator would make cool second playthrough?

Back to the front (as it were), I usually prefer more realistic shooters where the action takes place at fairly long ranges, hence my Soldier leanings. That said, playing a hunter in WoW has taught me that long range classes sometimes miss out on close-ups of all the cool enemy eye candy. So, maybe being restricted to submachineguns and shotguns would actually be a boon in such a visually stunning game?  So that leaves Sentinel.  And Vanguard.

But, assault rifles and the bullet-time Adrenaline power are so cool!  Someone help me decide!!  I guess too many options is a good kind of problem to have…

Posted in Bioware, gaming, MassEffect, MassEffect2, RPG, videogames, Xbox360 | 5 Comments »

Sonic Breadcrumbs

Posted by Lance on October 28, 2009

I’ve become quite a soundtrack fanboy over the past year or so.  My responsibilities at work have shifted such that I’m spending much more time in my office and less in the lab.  That said, my brain is wired in a fashion where music with lyrics is very distracting when I’m writing or reading.

To me, lyrics are as integral to the experience as the music itself, so I’ve never been much of an instrumental music fan.  As such, I’ve had to augment my library to accommodate my new position, as no music at all would probably cause me a similar productivity hit (and/or psychological break).

Enter the video game soundtrack.  To some extent, this pursuit started with the excellent computer RPG The Elder Scrolls III:  Morrowind.  Friends will recall that with the purchase of this title, I practically dropped out of society during my off hours in feverish and sleep-deprived exploration of this ashen and wind-blown virtual island.

Part and parcel to the consentual Morrowind hallucination, however, was composer Jeremy Soule’s incredible, atmospheric soundtrack, which happened to be included on audio CD with my collector’s edition box.  I found myself listening to that disk frequently during my commute and off hours, and I found it to be very evocative of the game experience, and always filled me with the serene wonder I’d felt wandering the isle of Vvardenfell.  This album still remains my go-to piece when I’ve had a stressful day at work and need to wind myself down.

Flashing forward to recent months, game soundtracks constitute a large slice of my on-the-clock music consumption.  Much of the work is really quite amazing.  Granted, as the gaming industry continues to grow, projects become more monumental, and production budgets inflate by orders of magnitude, it is no surprise that the quality of soundtrack composition has evolved as well.

The Halo series is a perfect example.  Marty O’Donnell’s work on Halo 2, Halo 3, and now ODST is really some great music for the workplace.  Both energetic and evocative, and the perfect compliment to spreadsheet slaying and inbox immolation.

Another fantastic album is the Mass Effect soundtrack.  Jack Wall and Sam Hulick’s compositions are an amazing atmospheric tableau, and so reminiscent of 80’s sci fi movie soundtracks, including some crazy, frenetic John Carpenter-esque keyboard work.

Of course, I can’t discuss video game soundtracks without mentioning Blizzard Entertainment.  These folks’ quest for quality is understood among game geeks, and their audio has always been a step ahead of the industry at large.  The Burning Crusade and Lich King soundtracks were fantastic, as well as the Echoes of War compilation courtesy of Australia’s Eminence Symphony Orchestra.

Here’s to hoping that Gearbox deigns to release the OST for their recent bazillion-gun-laden title Borderlands – some of the driving tracks that cue during big combats are quite catchy.  The title track in particular caught my – well, ear – and after a quick Google, I immediately snagged the Cage the Elephant album from Amazon’s MP3 store.  Happily, these guys have become my favorite new rock act for the year.

I’ll leave you with an obscure one.  The Frenchman Cristophe Heral’s soundtrack for the original Xbox sleeper Beyond Good & Evil is some amazing stuff.  Quirky, whimsical, upbeat, and featuring some truly interesting vocal work, this one is worth the efforts you may have to expend to obtain a copy.  I’ve been enjoying this album for some time, and to be honest have only finished the first couple chapters of the game itself.

If you find yourself enjoying the soundtrack for the latest A-list Xbox release, or your favorite sci fi TV show, get out there and look for the soundtrack.  I’m certain you’ll find them a great addition to your commute or workday audio.  The Jason Hayes’, Derek Dukes, and Bear McCreary’s of the world are out there working their tails off to spice up our games and shows – buy a few CDs and support their exemplary efforts!

Posted in Blizzard, Borderlands, geeklife, Halo3, MassEffect, music, ODST, Soundtracks, videogames, WorldofWarcraft, WoW, Xbox360 | Leave a Comment »

 
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