Short, Controlled Bursts

A busy gamer dad shares his thoughts on gaming, paintball, geek life, and other eclectic topics of the day.

Archive for October, 2009

Torchlight

Posted by Lance on October 30, 2009

I heard about this new indy release while listening to the PC Gamer podcast on my commute this morning.  After checking out the website, I must say I’m very eager to check it out.

Torchlight appears to be a Diablo-style, loot-collecting action RPG, and the art design is a gorgeous-looking cartoonish, steampunk / fantasy hybrid.  Moreover, the music has been composed by none other than Blizzard ex-pat Matt Uelmen, whose chops include contributions to the StarCraft, Diablo, World of Warcraft, and WoW: Burning Crusade soundtracks.

Now, it’s not that I really need something more to play this season, but the system requirements are quite forgiving, and the price tag is a very-reasonable $20.  So, at the very least, this game is totally getting installed on my work laptop for evening entertainment on some upcoming business trips.

The developer, Runic Games, consists of a bunch of folks previously with Blizzard North (Diablo series) and Flagship Seattle (Mythos), and President Travis Baldree created WildTangent’s 2005 title Fate.  No question that the action RPG chops are prodigious at Runic.  They are currently working on a playable demo for Torchlight, and a Mac OS X Snow Leopard version is slated for a January release.  Can’t wait to give it a test drive!

Posted in Blizzard, gaming, Mac, RPG, starcraft, videogames, Windows, WorldofWarcraft, WoW | 2 Comments »

Sonic Breadcrumbs

Posted by Lance on October 28, 2009

I’ve become quite a soundtrack fanboy over the past year or so.  My responsibilities at work have shifted such that I’m spending much more time in my office and less in the lab.  That said, my brain is wired in a fashion where music with lyrics is very distracting when I’m writing or reading.

To me, lyrics are as integral to the experience as the music itself, so I’ve never been much of an instrumental music fan.  As such, I’ve had to augment my library to accommodate my new position, as no music at all would probably cause me a similar productivity hit (and/or psychological break).

Enter the video game soundtrack.  To some extent, this pursuit started with the excellent computer RPG The Elder Scrolls III:  Morrowind.  Friends will recall that with the purchase of this title, I practically dropped out of society during my off hours in feverish and sleep-deprived exploration of this ashen and wind-blown virtual island.

Part and parcel to the consentual Morrowind hallucination, however, was composer Jeremy Soule’s incredible, atmospheric soundtrack, which happened to be included on audio CD with my collector’s edition box.  I found myself listening to that disk frequently during my commute and off hours, and I found it to be very evocative of the game experience, and always filled me with the serene wonder I’d felt wandering the isle of Vvardenfell.  This album still remains my go-to piece when I’ve had a stressful day at work and need to wind myself down.

Flashing forward to recent months, game soundtracks constitute a large slice of my on-the-clock music consumption.  Much of the work is really quite amazing.  Granted, as the gaming industry continues to grow, projects become more monumental, and production budgets inflate by orders of magnitude, it is no surprise that the quality of soundtrack composition has evolved as well.

The Halo series is a perfect example.  Marty O’Donnell’s work on Halo 2, Halo 3, and now ODST is really some great music for the workplace.  Both energetic and evocative, and the perfect compliment to spreadsheet slaying and inbox immolation.

Another fantastic album is the Mass Effect soundtrack.  Jack Wall and Sam Hulick’s compositions are an amazing atmospheric tableau, and so reminiscent of 80’s sci fi movie soundtracks, including some crazy, frenetic John Carpenter-esque keyboard work.

Of course, I can’t discuss video game soundtracks without mentioning Blizzard Entertainment.  These folks’ quest for quality is understood among game geeks, and their audio has always been a step ahead of the industry at large.  The Burning Crusade and Lich King soundtracks were fantastic, as well as the Echoes of War compilation courtesy of Australia’s Eminence Symphony Orchestra.

Here’s to hoping that Gearbox deigns to release the OST for their recent bazillion-gun-laden title Borderlands – some of the driving tracks that cue during big combats are quite catchy.  The title track in particular caught my – well, ear – and after a quick Google, I immediately snagged the Cage the Elephant album from Amazon’s MP3 store.  Happily, these guys have become my favorite new rock act for the year.

I’ll leave you with an obscure one.  The Frenchman Cristophe Heral’s soundtrack for the original Xbox sleeper Beyond Good & Evil is some amazing stuff.  Quirky, whimsical, upbeat, and featuring some truly interesting vocal work, this one is worth the efforts you may have to expend to obtain a copy.  I’ve been enjoying this album for some time, and to be honest have only finished the first couple chapters of the game itself.

If you find yourself enjoying the soundtrack for the latest A-list Xbox release, or your favorite sci fi TV show, get out there and look for the soundtrack.  I’m certain you’ll find them a great addition to your commute or workday audio.  The Jason Hayes’, Derek Dukes, and Bear McCreary’s of the world are out there working their tails off to spice up our games and shows – buy a few CDs and support their exemplary efforts!

Posted in Blizzard, Borderlands, geeklife, Halo3, MassEffect, music, ODST, Soundtracks, videogames, WorldofWarcraft, WoW, Xbox360 | Leave a Comment »

Borderlands: Early Impressions

Posted by Lance on October 22, 2009

Borderlands Box Art

I finally got to play a little Borderlands last night.  I’m very pleased with the game, and Gearbox has delivered on the hype.  The game is not perfect, but has attained that nebulous plateau of polish, charm, and great gameplay that earns it the title of Good Game (TM).

Gameplay-wise, Borderlands is a fairly straightforward shooter – even a little retro, a la Quake and its ilk.  However, the engaging setting and art design, coupled with copious gun porn and fantastic co-op play, seal the deal.

Visually, the oft-mentioned “concept art” presentation absolutely must be seen in person.  Screenshots and preview videos simply don’t do it justice.  Gearbox has crafted a living, breathing, interactive comic book – and my Samsung big screen is all the happier for it.

I’m only 10 levels in (currently playing the Soldier class, although I’m Siren-curious), so I’m not yet going to expound and rate.  Suffice it to say the game is as fun as promised.

However, I can’t sign off without mentioning the one factor that is getting under my skin.  Out of context, there is some really goofy, illogical stuff going on regarding the class powers:

  • Soldiers can heal teammates by shooting them.  With bullets.  Wait, what??
  • The Siren can do corrosive damage with her melee attacks.  Well, um, how?  Is there acid continuously dripping from her palms, or what?  Wouldn’t that rust her guns?  Not to mention put a damper on dating…
  • Soldiers have a power where, after dispatching an enemy, their rate of fire increases for a period of time.  Sooo, their guns get all cheered up and enthusiastic for a while?  I don’t get it.

Yes, yes, I know.  Just shut up and enjoy the game, Lance.  Of course, you’re right – it’s all in fun, and lots of it.  It’s still friggin’ goofy though…

Posted in gaming, GearboxSoftware, reviews, videogames, Xbox360 | 3 Comments »

SCB: the Relaunch

Posted by Lance on October 22, 2009

I’ve been working on securing the ShortControlledBursts.com URL for a few months.  The previous owner had agreed to let it drop, but it takes forever for the Powers that Be to open a URL back up to the public.  Anyway, I’d decided that before doing any major redesign, I wanted to have all my ducks in a row.  Hence, the recent inactivity.

I’ve succeeded now though, and so I’m off to the races!  I got a great deal on hosting from DreamHost, and migrated my WordPress.org content over to a private install of WordPress where I could have a little more control over design.

This current theme will suffice for a while, but hopefully some pretty new graphic design finishing touches are incoming.  I want to have a logo designed, and perhaps a little art work – we shall see.  In the meantime, posting shall finally resume!

Posted in blogging, blogtech | 1 Comment »

 
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